stellaris shield hardening. It's a bit slower than shield reg, but your fleet starts each battle at full health. stellaris shield hardening

 
 It's a bit slower than shield reg, but your fleet starts each battle at full healthstellaris shield hardening Also, shield hardening is easier to come by than armor hardening, which is relevant against the disruptor meta

60 armor will reduce hull damage by 50% against 0% armor penetration, or 25% against 50% armor penetration. X branch. Also, shield/armor hardening could make a disruptor. The formula for whether a ship will disengage, according to the wiki, is: percent remaining hull points x 1. 1. It's a bit slower than shield reg, but your fleet starts each battle at full health. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Patch 19-03-2023. If I have two components that both provide the same kind of hardening (for example 15% shield hardening) do they stack to provide 30% shield…Frigates are torpedo boats through and through, and cruisers are functional as both light carriers and Torpedo Boats. Posts attacking the Stellaris team members or other Community members; Off-topic/Not applicable posts will be removed. Armor/shield hardening is a counter for weapons that bypass that defense. That's some. A +50% bonus to one of the most common jobs in your empire. PvE I really don't think you need to protect your artillery ships, point defenses on massed Battleships will take care of the few missiles that get through, and with shield hardening mods and massive amounts of shield research nothing will really be able to touch you anyway. However I have been dealing with an issue of failing the psionic shield event after save scumming. 25 days. On a single medium slot of 100 shield points with 5 recharge per day you will recharge 5 per day, or 5% of your capacity. A tl;dr summary of what others have said in this thread, for those who dont read stellaris math essays: Armor and Shield hardening will force weapons with the "penetration" function to shoot at what they're supposed to penetrate, a portion of their damage going to the thing they're supposed to ignore. Restrict it to all military modules and give it access to better military modules, greater module capacity, innate shield and armor hardening, several X weapon slots on the hull itself with maximized. You can open the pause menu(esc) at any point while TTS is reading text in order to make it stop. Nearly all "special" AI empires build anti Shield. Not on corvettes though. 10. Cato Mar 7, 2018 @ 5:55pm. Observe the full damage going through shield. All Shield components draw double power but provide nearly double shields, and all ships have 15% baseline shield hardening. The rest of the tree is nice, but doesn't immediately seem relevant to this playstyle. . I'm putting the tech in, there's a tooltip about the bonus from the perk, but the added points are not showing up on my ship designer under shields. mult modifiers increase or decrease the amount of a resource or attribute by a percentage. Alternately, there are energy weapons that ignore both shield and armor to go right to hull, but they do lower average damage (either a lower base, or a more erratic damage range). g. Hull is 3300. Use the archaeo X weapon and spec the whole rest of your fleet for anti-armor or armor pierce. So I took Archeao Engineers as a perk. Stellaris Wiki Active Wikis. Propulsion Proponent Proclamation. Turns out battleships with 5 Neutronium Armor and 1 Hyper shield with 6 (L) Marauder Missiles had the best results by a significant margin. 2 Answers. The Stellaris 3. Stellaris. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. This mod is a global compatibility patch for Stellaris 3. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Discussion. The other version is "%chance to reduce any damage from penetrating at all". that means, if the shield hardening stacks, you need 7 of those for 100% shield hardening. And ye, I'm already undetectable and in a "sweet spot". Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. +50% Starbase and Defense Platform shield hardening with Archaeo-Engineers Ancient Shield Overcharger Interstellar Recruitment Office 50: 720: 2 +1 External Leader Pool SizeDarvin3. But really, best move is to immediately submit and take as much territory as possible while the Khanate expands. g, 100% penetration vs 75%. Usually done by science ships. I typically go shield hardener (because shield hardening feels broken at 25%) and two regenerative hull tissues or change one out for afterburners (they actually work well against crisis with the new staying at range. R5: Found a choke point on a pulsar that gives 100% shield nullification. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. There are also more. So which one is best based on your experience with the game so far. That'll teach 'em. Tried again, happened again. ) However, I wasn't expecting to see that in the after battle report, they also had some sort of point defense. Faster than light travel. armor vs shield hardening. 00?Shields should give shields, shield *capacitors* should give regen, that is not called a bug. Against an unprepared enemy or the contingency, disruptor corvettes are extremely good lategame. With a mid-game fleet of 110, needing to upgrade my ships with just Ancient. id say a part of it will be simply that stellaris has so many other things to worry about that players naturally want to simplify everything as long as the loss of efficiency isnt too big, so even if teh meta is balanced in a way where mixed fleets would be ideal, unless its by a huge margin most players will choose to rather be 5-10% less effective. Yeah, the first time I ran into this, it confused me, too. There are few weapons in the galaxy that can penetrate the hulls. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. A place to share content, ask questions and/or talk about the 4X grand strategy…The main idea is to try to break up the Unbidden fleets and take on each stack one at a time. Because the star base gives 50% hardening if I remember correctly, you can see that as 5000 fleets, which takes double time to eliminate the Unbidden fleet, probably would have some loss but not much difference. Bulwark vassals will get bonus hardening instead of reduce defense platform cost & upkeep. If you are looking at at two battles, T2 armor remains capped at 130 max, but T2 shields can cover 200 sheilds due to innate regen, or 150% of the armor hp. I'm assuming the. 2. EDIT: the philosophy this is based on is pre-3. Members Online • Tornagh. Suspension Fields (that combines lvl 3 Shields with Shield Hardeners, and if you equip three of them, you get up to 45% shield hardening out of the bat, and Ancient Pulse Armor, that combines lvl 3 armor with lvl 1 shields in the same component. g, 100% penetration vs 75% hardening means 25% of the damage goes through. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. If both these definitions are functionally identical, why does the game bother changing the tooltip from Shield Penetration to Ignore Shields when shield_damage is set to 0. 7 throwing this strategy out the window. Patch 3. -100% doubles your shields. Honestly, taking. The planet was said to "glow like a sun" at the fury of missile, kinetic and energy attacks unleashed upon it. I created a small mod changing the suspension field's hardening to a ship modifier instead (like traditional shield hardeners), which made the hardening work. In the past my way of doing things with fleet design was something along the lines of: use default fleets, staff fleet with ships of each class except corvett to about half of the fleet. There's not really that much you need in terms of utility components. r/Stellaris • Does 100% shield hardening work? Does that mean you don't need armor at all?+100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. Stellaris 2. This makes afterburner cruisers quite effective at kiting manoeuvres, which significantly reduces loss. But yes, in absence of hardening penetration is very good, considering the armor and shield values are much higher than hull usually. Modifier Effects. View this video if you w. 5 days. It means it ignores shield and does damage. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. In this video I explore the. You can also use it against enemies who use only disruptors: one reactive armor and one shield hardening should divide their damage effectively against multiple sources. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Then again. Cruiser designs using torpedoes works well with afterburners as they rely on getting close, so do destroyers using picket designs. Takes 90 power, cost 22 Alloy 10 MAs L: +750 shield HP (1200 with AP), 11. Geniuses out there: do shield or armor hardeners do anything vs torpedoes? More exactly: I have available an "Advanced Shield Hardener" and "Living Reactive Armor" (and, BTW, Crystal-Forged Plating). 6x Crystal plating - 1650 HP. Stellaris Real-time strategy Strategy video game Gaming. Takes a lot of reinforcements to bulk 'em up to buy some time for 'em. I recently fought the Unbidden, which I hadn't done in a long time. Larger ships have more. One living metal, and one for the shield, and later with 2 shield. 3. Stellaris Wiki Active Wikis. and directly work on armor/hull. 6 beta update they removed the evasion for shield hardening, which is significantly worse :( Lot of people complaining about that specific change. Nov 16, 2023Hangars are themselves a penetrating weapon, and shield hardeners are your best shot at keeping your small ships alive against them. • 1 yr. Keep in mind that their portals and anchors grant 50% shield hardening, so it’s slightly tougher to chew through their fleets on their home turf. 8. Also, since armor bulks up the ship, it adds hull! (I thought about slowing it down, but that seems a bit harsh, so I didn't do that) Generally you should mount a higher ratio of armour anyway. On cruisers and battleships that turns around, since generally anything countered by PD also has shield penetration and comes in massive waves if your opponent has carriers. Armor/shield hardening is a counter for weapons that bypass that defense. That’s 17. I've started throwing a single archaeo shield onto my ships for the extra shield hardening, which seems to be helping a fair bit as the ai starts flying disruptor/arc/carrier fleets. Their ships are primarily shield based, with no/minimal armour and hull. :- ( (building a new fleet is much. Because if two mods modify the same rule or scripted trigger, only the last loaded one will apply, causing prob. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. The neutral weapon is a whirlwind missile against 100% shield hardening, the worst. Late game you can repeatedly boost ship and station health, increasing the effect of regenerative hull to the point where it becomes the best choice hands down. . . 1x regenerative hull tissue. add modifiers add/substracts a set amount of a resource or attribute to a scope. Very strong isn't helping with research. Overwhelms all enemy point defense via sheer amount of munitions, and shreds both screens and capital ships. The Stellaris 3. 7, im not sure how frequently AI uses the new archeotech shields which come with shield hardening built it, but the auto-build ship builder *loves* those shields, so shield hardening may be a lot more common and stronger in 3. It's comparable to shield regen on fortresses. . Their battle ships regen something like 14k shield per day. The regular shield/armor hardeners would be upped to +30% hardening but consume 20% power (so 1 hardener + 1 booster = 2 prepatch hardeners). You might get a clue that the khan is overextended or outmatched, and then you can start preparing for the independence wars. This means it now has 90/2=45 % reduction as the penetration ignores armor value only looking at percentage. 143 4. Shield nullification. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. Since the other components are much weaker imo, like shield capacitors and upgraded auxiliary fire control, this one becomes the best choice ever. Added new aux components that use Exotic Gases, Rare. On September 5th, 2639, Fleet Command moved into low orbit and commenced a planetary bombardment of The Core. 5 and armor takes 2. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. That means if you have 5 small slots of shield totalling 100 points with 5 recharge per day, you will recharge 25 points, or 25% of your capacity per day. Their faces are melting so lovely and the screams music to my ears. Can you recommend any settings for this? I was thinking tiny map size, is this too small for 6 players? Is it worth having AI?Stellaris Wiki Active Wikis. The tooltip does not distinguish the source of all the modifiers, so at Shield Harmonics X it will simply show "Shield Hit Points: +50%" or a higher value if you have any other modifiers to shield hit points (like that spaceport module). The shield regeneration is per shield slot. Also, hardening techs and disruptors are both tier 2 techs, so you can get both around the same time. 5 x 1. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. YokimisaThe Stellaris 3. If I have shield hardening 25%, does that mean 25 is taken from the penetration factor (as in the hardening rating is subtracted from the penetration rating, meaning shields take 7. So if that's what your enemies are running they're worth it, and if not, they're. 6 update. The Stellaris 3. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. It will take 4 seconds to bust the shield (+50% bonus) but 12s to bust the armor (-50% penalty) = 16s total. Total HP = 2853 with 5. 00. Paradox General Discussion New. Ironically, there is an advanced armor option known as Dragonscale Armor. Callinicus. 6 “Orion” update includes many changes to combat. Because, through adding armor the ship it will just gain a litte damage reduction (4% or so) and not some numbers to calculate with. Decreased the base damage of explosive torpedoes. In this video I test out the new Armor Hardeners which is part of the new 3. Its not oppression. The chosen one remains exactly the same, except for the admiral, he also lost his evasion in exchange for Shield Hardening. Megacannon is 40% more DPS and 1. Below is an example of what I found out while testing ship combat. While the bombardment blazed harmlessly across the Xani's planetary shield, the defenders were able to modulate their shield. It has 3000 Hull, 45000 Shields. For S slot weapons the difference is reasonably big, but on M and L the difference is huge. 6 Badges. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. I've had trouble figuring this out exactly, but this is what it looks like. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. 34. , missiles vs shields. Negative shield negation adds to your shield value after all other calculations. Legacy Wikis. ago. Contrast that with the Ancient Shield Overcharger, which not only provides the starbase a massive +50% shield hardening (and +50% shield hit points), but also gives each defensive platform +25% shield hardening (and +25% shield hit points)! And there's a new shield-alternative, the Ancient Suspension Field. 02 when you'll be able to choose the time that you sue for peace (at 100% warscore) ~ but until then, I'd have trouble winning wars of subjugation if I only used corvettes. However, disruptors remain utter garbage against high-hull Starbases and Defense Platforms which means you need a mixed fleet, or dedicated artillery/torpedo fleets, to assault defended systems. Stellaris Wiki Active Wikis. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. The armour / shield hardening tech is only going to matter if they are using a lot of the matter disintegrators, so I personally wouldn't bother with it given what you've told us. The Zro/Living Metal versions would have the same 30% hardening but only consume 5% power. Stellaris ship design is certainly more interesting than it was pre-3. In this video I test out the new Armor Hardeners which is part of the new 3. +25% Shield Regen +3% Shield Hardening; Missiles. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Armor does not reduce damage to shields. Best settings for quick multiplayer game? I'm playing my first multiplayer game with some friends tonight and am looking for advice on settings. . Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Various weapons will come in new sizes. 29. So Apparently my first Relic World happened to be where Shard woke up and decided she wanted to live there. Maybe they won't attack next time. Sep 13, 2020 766 932. It worked much better as a LAN game, because the games were shown on a projector and everyone could see what was happening; you'd get all sorts of trash-talking and cheering as people would head back to their computers to tweak their ship design and its basic AI instructions before submitting the new version to the. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The. Reply MrCookie2099 Metalheads • Additional comment actions. The only place where I can see myself choosing shields instead of (even more) armor is when you can get 3 shield hardening aux slots to back them up. It won't be that bad in 2. Put 2 archaeo shields on your battleships to get 30% shield hardening without expending auxilary slots. Energy weapons can be divided into 4 categories: Anti-Armor, Anti-Hull, Anti-Shield and Penetrating. All shields provide a certain amount of "Shield Hit Point" and "Shield Regeneration", no matter what the shield module is called. except corvettes since they only have 3 slots, they use 2 armor 1 shield. The shield hardening is just a minor problem, I will test it later though. . 2 thirds armour 1 third shield. A place to share content, ask questions and/or talk about the 4X grand strategy…Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. 1680x8 shields or 13440 points. Technology. But yes, in absence of hardening penetration is very good, considering the armor and shield values are much higher than. Tried again, happened again. Rule 5: After a robot empire defeated a biological empire in a war, I wanted to see what exactly they. #1. Shield Hardening should protect from storms and neutron stars. If you mean by penetration resistance, then yes. Later i tried picket cruiser with hardeners. Torpedoes got full shield penetration until ships get shield hardening. And ancient pulse armour should offer shield armour hardening equal to shield hardening as proposed in this post. In earlier versions of Stellaris, I had to research both kinetic and energy weapons plus shields, reactors, and armor plus maybe hull plating. Members Online Stellaris Dev Diary #322 - 3. 100% armor and shield hardening is already awesome, but +500 armor and shields on top is pretty crazy. 5 x ship multiplier x friendly territory modifier, if applicable x other modifiers. As accidental fly into a pulsar system means if you have the other way you get wrecked. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. Had no reason to. Likely useful when going against the Unbidden or Contingency, or an empire that focusses energy weapons. Cruisers and Destroyers can fit long ranged missiles and/or torpedos, with Artillery computer. Basically arc does 25% damage as shields are enough. but I can count on 1 hand the number of times in my 2500+ hour Stellaris "career" the AI had the brains to do that. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Made this for my own use, so don't expect any big features or updates. "Attacking. A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100% shield hardening. Until shields are 3x hull, it means every point of shields must be stripped prior to destroy the target. - Update ESC-Unbidden crisis to follow same spawn rules as the vanilla one (no pulsar / binary system spawning). 30% armor hardening on top cuts it by another third. That's probably because you're in a system with a pulsar. E. Use admirals and war doctrine for higher disengage chance and avoid fighting in black hole systems. So if a battleship takes a hit that drops it to 50% hull points in enemy territory, it has a disengage chance of 0. is it worth it do you think?If you're using a 1080p display you could try using this mod that makes the UI larger, I've used the 1080p one for so long that I honestly don't know what the game looks like without it anymore. Remember that your ships will do less damage as the hull takes damage (all the way down to the 50%). Adds the Shrouded Star, which gives . They can help handle most forces until the enemy starts rolling up with battleships. Once you enter war they are forbidden to use your gateways, and you cant enter theirs. Small ships can't do it no matter how much you try. Description. . Threads of living metal react to incoming fire, rearranging itself to better resist penetrating weapons fire. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. Members Online Does 100% shield hardening work?You can also build farms on tiles without food bonus if necessary. Inversely scale hardening module impact against hull size. > Solar system scaling submods for the primary version have been updated and should work with this mod. Unexpected Mineral Seams is a colony event chain that has a very small chance to. The AI empires just can't keep up late game, so the only real challenge after year 200 is the end game crisis. xD, missless will be damaging 50% shield and 50% armor so they are half effective, penetrating weapons will damage shields and hull 50/50 so yeah, that make normal weapons much better in term on math cause they will kill you faster casue normal weapons are much more powerfull in terms pure damage, also you can use PD vs. This is so effective that ~40k fleets 1:2 destro/cruiser. Are they there but hidden?Stellaris > General Discussions > Topic Details. 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it a try. Thank You! I thought it was a. Weapons in stellaris increase in cost, energy and damage output by 30% every tier. Living Metal and Zro are kinda weird resources because they have very few uses. ) However, I wasn't expecting to see that in the after battle report, they also had some sort of point defense. Third, buff the hardening components. Observe the full damage going through shield. 6 “Orion” update includes many changes to combat. Shield nullification. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Thread starter Louco doido; Start date Oct 14, 2022; Jump to latest Follow Reply. My ships have self healing hull and armor so they are full hull and armor but their shields wont regen. invol713 • 5 yr. Whirlwind missile cruisers with artillery computers, combined with point defense/missile destroyers with artillery computers. As probably most of you know. so if you are already at 100% hardening, and you reduce hardening by 15%, but in return are able to get 0. Callinicus. MuffinFIN • 5 yr. +10 or 15% output to one specific job doesn't really matter, especially when later on you have bonuses like +50% output to all jobs and +100% output to specific jobs from technology, planet designations, edicts, etc. The traits for the admiral in the screenshot are Clone Ascendant (+35% ship fire rate and -20% ship upkeep), Gale Speed (+5% evasion and +20% sublight speed), Aggressive (+5% ship fire rate and +10% sublight speed), Chosen of the Eater. I tried everything, strikecraft, artillery, energy weapons, etc. +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. that means with armor you can potentially have a more cost-efficient ship due to lower-tier reactors, or have excess energy which translates into ever so slightly better evasion. No, those are permanently locked. The other version is "%chance to reduce any damage from penetrating at all" but I. Hello! I used to be pretty hardcore into this game. ago. 7. I prefer armor Regen and have a slight armor favoritism. This mod adds base hardening to shields and armor, increasing with their tier. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Came up with Stellaris build that pumps out absolutely nutty leaders (and especially admirals) by the mid game. 4K views 8 months ago Stellaris: Shield Hardeners - You must use them. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Then I realized why that wormhole was still red, and sent a ship in. This mod adds base hardening to shields and armor,. 1 shields, 2 armor, 1 hull) #2 Max HP - slower regeneration. About this site. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. A weapon with 100% penetration vs 35% hardening has a 65% chance to penetrate the defense. 17 times the amount of shield power, then it is still worth it, even against bypass weapons. Also, shield/armor hardening could make a disruptor-based. The24thDS Sep 23, 2022 @ 10:10am Amazing work! I'm impressed that someone took their time to come up. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Strike craft are their own separate entities like missiles. But only occurs during combat if you have shield capacitors installed. 1x shield capacitor. You can also use it against enemies who use only disruptors: one reactive armor and one shield hardening should divide their damage effectively against multiple sources. I feel like ship designs are more important in the very early game, when your fleets are more or less evenly matched. . 6 “Orion” update includes many changes to combat. I chose corvettes for this as they get more free shields and armor per fleet cap from this than any other ship. A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100%. Hardening just helps you ignore/minimize certain types of weapons, most of which aren't great in the first place, while offering literally nothing for anything else. Stellaris: Shield Hardeners - You must use them. It gets deleted when the colossus is used. I prefer armor Regen and have a slight armor favoritism. Maybe there is a slight advantage for disruptors because they have an easier pre-req route, but it's not a big window. Adds a new unique system containing a Shrouded. Both have their shield_penetration modifier set to 1. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. Shield regen in battle used to be in the game, but they removed it because shield tanking was hands down the best defense available. It is developed by Paradox Development Studio and published by Paradox Interactive. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Strictly speaking, I haven't found a lot of use for. 417K subscribers in the Stellaris community. 3. Baby's First Stellaris Ships (3. Stellaris. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening.